Sunday, November 17, 2019
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Level Design and Shaping a Cogmind Experience – Grid Sage Games

Level Design and Shaping a Cogmind Experience – Grid Sage Games

For years I’ve been taking a pretty standardized approach to designing each new map in Cogmind, and although we have dozens of them now, it’s one of the few topics I’ve never covered on the blog. This is essentially because a serious in-depth look at the entire process would require spoiling a lot of content,…
Level Design Patterns in 2D Games

Level Design Patterns in 2D Games

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community. The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company. This blog post is a more friendly and accessible version for our paper (by Ahmed Khalifa, Fernando de Mesentier Silva, and Julian Togelius).…
CSS Grid Level 2 – subgrid is coming to Firefox – Mozilla Hacks – the Web developer blog

CSS Grid Level 2 – subgrid is coming to Firefox – Mozilla Hacks –...

The subgrid feature which is part of Level 2 of the CSS Grid Specification is not yet shipping in any browser, but is now available for testing in Firefox Nightly. This is a feature that, if you have used CSS Grid for a layout of any complexity, you are likely to be pretty excited about.…

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Fire Emblem: Three Houses Expansion Pass announced; Japanese overview trailer and...

Nintendo has announced the Fire Emblem: Three Houses Expansion Pass, which will include four waves of post-launch downloadable content for $24.99. Various free updates are also planned. The Expansion Pass downloadable content will include new maps, new costumes, and new playable characters due out between July 26 this year and April 30, 2020.A bundle including…

WebKit Goals for 2020

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