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Breaking deaf stereotypes and normalizing sign language through gaming

sign of the times — The deaf experience is modeled in its own language for the first time in Deafverse. Anthony McGlynn - Apr 24, 2020 10:45 am UTC Deafverse replicates many everyday situations, such as buying a new laptop or trying to comprehend the price of the latest iMac. The sign-language narration is an…

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